Boost.Intrusive is a library especially suited for use in high performance programs. The library provides tools to create intrusive containers. These containers replace the known containers from the standard library. Their disadvantage is that they can’t be used as easily as, for example, std::list
or std::set
. But they have these advantages:
Intrusive containers don’t allocate memory dynamically. A call to push_back()
doesn’t lead to a dynamic allocation with new
. This is a one reason why intrusive containers can improve performance.
Intrusive containers store the original objects, not copies. After all, they don’t allocate memory dynamically. This leads to another advantage: Member functions such as push_back()
don’t throw exceptions because they neither allocate memory nor copy objects.
The advantages are paid for with more complicated code because preconditions must be met to store objects in intrusive containers. You cannot store objects of arbitrary types in intrusive containers. For example, you cannot put strings of type std::string
in an intrusive container; instead you must use containers from the standard library.
Example 18.1 prepares a class animal
to allow objects of this type to be stored in an intrusive list.
boost::intrusive::list
#include <boost/intrusive/list.hpp>
#include <string>
#include <utility>
#include <iostream>
using namespace boost::intrusive;
struct animal : public list_base_hook<>
{
std::string name;
int legs;
animal(std::string n, int l) : name{std::move(n)}, legs{l} {}
};
int main()
{
animal a1{"cat", 4};
animal a2{"shark", 0};
animal a3{"spider", 8};
typedef list<animal> animal_list;
animal_list animals;
animals.push_back(a1);
animals.push_back(a2);
animals.push_back(a3);
a1.name = "dog";
for (const animal &a : animals)
std::cout << a.name << '\n';
}
In a list, an element is always accessed from another element, usually using a pointer. If an intrusive list is to store objects of type animal
without dynamic memory allocation, pointers must exist somewhere to concatenate elements.
To store objects of type animal
in an intrusive list, the class must provide the variables required by the intrusive list to concatenate elements. Boost.Intrusive provides hooks – classes from which the required variables are inherited. To allow objects of the type animal
to be stored in an intrusive list, animal
must be derived from the class boost::intrusive::list_base_hook
.
Hooks make it possible to ignore the implementation details. However, it’s safe to assume that boost::intrusive::list_base_hook
provides at least two pointers because boost::intrusive::list
is a doubly linked list. Thanks to the base class boost::intrusive::list_base_hook
, animal
defines these two pointers to allow objects of this type to be concatenated.
Please note that boost::intrusive::list_base_hook
is a template that comes with default template parameters. Thus, no types need to be passed explicitly.
Boost.Intrusive provides the class boost::intrusive::list
to create an intrusive list. This class is defined in boost/intrusive/list.hpp
and is used like std::list
. Elements can be added using push_back()
, and it’s also possible to iterate over elements.
It is important to understand that intrusive containers do not store copies; they store the original objects. Example 18.1 writes dog
, shark
, and spider
to standard output – not cat
. The object a1 is linked into the list. That’s why the change of the name is visible when the program iterates over the elements in the list and displays the names.
Because intrusive containers don’t store copies, you must remove objects from intrusive containers before you destroy them.
#include <boost/intrusive/list.hpp>
#include <string>
#include <utility>
#include <iostream>
using namespace boost::intrusive;
struct animal : public list_base_hook<>
{
std::string name;
int legs;
animal(std::string n, int l) : name{std::move(n)}, legs{l} {}
};
int main()
{
animal a1{"cat", 4};
animal a2{"shark", 0};
animal *a3 = new animal{"spider", 8};
typedef list<animal> animal_list;
animal_list animals;
animals.push_back(a1);
animals.push_back(a2);
animals.push_back(*a3);
animals.pop_back();
delete a3;
for (const animal &a : animals)
std::cout << a.name << '\n';
}
Example 18.2 creates an object of type animal
with new
and inserts it to the list animals. If you want to destroy the object with delete
when you don’t need it anymore, you must remove it from the list. Make sure that you remove the object from the list before you destroy it – the order is important. Otherwise, the pointers in the elements of the intrusive container might refer to a memory location that no longer contains an object of type animal
.
Because intrusive containers neither allocate nor free memory, objects stored in an intrusive container continue to exist when the intrusive container is destroyed.
Since removing elements from intrusive containers doesn’t automatically destroy them, the containers provide non-standard extensions. pop_back_and_dispose()
is one such member function.
pop_back_and_dispose()
#include <boost/intrusive/list.hpp>
#include <string>
#include <utility>
#include <iostream>
using namespace boost::intrusive;
struct animal : public list_base_hook<>
{
std::string name;
int legs;
animal(std::string n, int l) : name{std::move(n)}, legs{l} {}
};
int main()
{
animal a1{"cat", 4};
animal a2{"shark", 0};
animal *a3 = new animal{"spider", 8};
typedef list<animal> animal_list;
animal_list animals;
animals.push_back(a1);
animals.push_back(a2);
animals.push_back(*a3);
animals.pop_back_and_dispose([](animal *a){ delete a; });
for (const animal &a : animals)
std::cout << a.name << '\n';
}
pop_back_and_dispose()
removes an element from a list and destroys it. Because intrusive containers don’t know how an element should be destroyed, you need to pass to pop_back_and_dispose()
a function or function object that does know how to destroy the element. pop_back_and_dispose()
will remove the object from the list, then call the function or function object and pass it a pointer to the object to be destroyed. Example 18.3 passes a lambda function that calls delete
.
In Example 18.3, only the third element in animals can be removed with pop_back_and_dispose()
. The other elements in the list haven’t been created with new
and, thus, must not be destroyed with delete
.
Boost.Intrusive supports another mechanism to link removing and destroying of elements.
#include <boost/intrusive/list.hpp>
#include <string>
#include <utility>
#include <iostream>
using namespace boost::intrusive;
typedef link_mode<auto_unlink> mode;
struct animal : public list_base_hook<mode>
{
std::string name;
int legs;
animal(std::string n, int l) : name{std::move(n)}, legs{l} {}
};
int main()
{
animal a1{"cat", 4};
animal a2{"shark", 0};
animal *a3 = new animal{"spider", 8};
typedef constant_time_size<false> constant_time_size;
typedef list<animal, constant_time_size> animal_list;
animal_list animals;
animals.push_back(a1);
animals.push_back(a2);
animals.push_back(*a3);
delete a3;
for (const animal &a : animals)
std::cout << a.name << '\n';
}
Hooks support a parameter to set a link mode. The link mode is set with the class template boost::intrusive::link_mode
. If boost::intrusive::auto_unlink
is passed as a template parameter, the auto unlink mode is selected.
The auto unlink mode automatically removes an element from an intrusive container when it is destroyed. Example 18.4 writes only cat
and shark
to standard output.
The auto unlink mode can only be used if the member function size()
, which is provided by all intrusive containers, has no constant complexity. By default, it has constant complexity, which means: the time it takes for size()
to return the number of elements doesn’t depend on how many elements are stored in a container. Switching constant complexity on or off is another option to optimize performance.
To change the complexity of size()
, use the class template boost::intrusive::constant_time_size
, which expects either true
or false
as a template parameter. boost::intrusive::constant_time_size
can be passed as a second template parameter to intrusive containers, such as boost::intrusive::list
, to set the complexity for size()
.
Now that we’ve seen that intrusive containers support link mode and that there is an option to set the complexity for size()
, it might seem as though there is still much more to discover, but there actually isn’t. There are, for example, only three link modes supported, and auto unlink mode is the only one you need to know. The default mode used if you don’t pick a link mode is good enough for all other use cases.
Furthermore, there are no options for other member functions. There are no other classes, other than boost::intrusive::constant_time_size
, that you need to learn about.
Example 18.5 introduces a hook mechanism using another intrusive container: boost::intrusive::set
.
boost::intrusive::set
as a member variable#include <boost/intrusive/set.hpp>
#include <string>
#include <utility>
#include <iostream>
using namespace boost::intrusive;
struct animal
{
std::string name;
int legs;
set_member_hook<> set_hook;
animal(std::string n, int l) : name{std::move(n)}, legs{l} {}
bool operator<(const animal &a) const { return legs < a.legs; }
};
int main()
{
animal a1{"cat", 4};
animal a2{"shark", 0};
animal a3{"spider", 8};
typedef member_hook<animal, set_member_hook<>, &animal::set_hook> hook;
typedef set<animal, hook> animal_set;
animal_set animals;
animals.insert(a1);
animals.insert(a2);
animals.insert(a3);
for (const animal &a : animals)
std::cout << a.name << '\n';
}
There are two ways to add a hook to a class: either derive the class from a hook or define the hook as a member variable. While the previous examples derived a class from boost::intrusive::list_base_hook
, Example 18.5 uses the class boost::intrusive::set_member_hook
to define a member variable.
Please note that the name of the member variable doesn’t matter. However, the hook class you use depends on the intrusive container. For example, to define a hook as a member variable for an intrusive list, use boost::intrusive::list_member_hook
instead of boost::intrusive::set_member_hook
.
Intrusive containers have different hooks because they have different requirements for elements. However, you can use different several hooks to allow objects to be stored in multiple intrusive containers. boost::intrusive::any_base_hook
and boost::intrusive::any_member_hook
let you store objects in any intrusive container. Thanks to these classes, you don’t need to derive from multiple hooks or define multiple member variables as hooks.
Intrusive containers expect hooks to be defined in base classes by default. If a member variable is used as a hook, as in Example 18.5, the intrusive container has to be told which member variable to use. That’s why both animal
and the type hook
are passed to boost::intrusive::set
. hook
is defined with boost::intrusive::member_hook
, which is used whenever a member variable serves as a hook. boost::intrusive::member_hook
expects the element type, the type of the hook, and a pointer to the member variable as template parameters.
Example 18.5 writes shark
, cat
, and spider
, in that order, to standard output.
In addition to the classes boost::intrusive::list
and boost::intrusive::set
introduced in this chapter, Boost.Intrusive also provides, for example, boost::intrusive::slist
for singly linked lists and boost::intrusive::unordered_set
for hash containers.