Boost.Unordered provides the classes boost::unordered_set
, boost::unordered_multiset
, boost::unordered_map
, and boost::unordered_multimap
. These classes are identical to the hash containers that were added to the standard library with C++11. Thus, you can ignore the containers from Boost.Unordered if you work with a development environment supporting C++11.
boost::unordered_set
#include <boost/unordered_set.hpp>
#include <string>
#include <iostream>
int main()
{
typedef boost::unordered_set<std::string> unordered_set;
unordered_set set;
set.emplace("cat");
set.emplace("shark");
set.emplace("spider");
for (const std::string &s : set)
std::cout << s << '\n';
std::cout << set.size() << '\n';
std::cout << set.max_size() << '\n';
std::cout << std::boolalpha << (set.find("cat") != set.end()) << '\n';
std::cout << set.count("shark") << '\n';
}
boost::unordered_set
can be replaced with std::unordered_set
in Example 15.1. boost::unordered_set
doesn’t differ from std::unordered_set
.
boost::unordered_map
#include <boost/unordered_map.hpp>
#include <string>
#include <iostream>
int main()
{
typedef boost::unordered_map<std::string, int> unordered_map;
unordered_map map;
map.emplace("cat", 4);
map.emplace("shark", 0);
map.emplace("spider", 8);
for (const auto &p : map)
std::cout << p.first << ";" << p.second << '\n';
std::cout << map.size() << '\n';
std::cout << map.max_size() << '\n';
std::cout << std::boolalpha << (map.find("cat") != map.end()) << '\n';
std::cout << map.count("shark") << '\n';
}
Example 15.2 uses boost::unordered_map
to store the names and the number of legs for several animals. Once again, boost::unordered_map
could be replaced with std::unordered_map
.
#include <boost/unordered_set.hpp>
#include <string>
#include <cstddef>
struct animal
{
std::string name;
int legs;
};
bool operator==(const animal &lhs, const animal &rhs)
{
return lhs.name == rhs.name && lhs.legs == rhs.legs;
}
std::size_t hash_value(const animal &a)
{
std::size_t seed = 0;
boost::hash_combine(seed, a.name);
boost::hash_combine(seed, a.legs);
return seed;
}
int main()
{
typedef boost::unordered_set<animal> unordered_set;
unordered_set animals;
animals.insert({"cat", 4});
animals.insert({"shark", 0});
animals.insert({"spider", 8});
}
In Example 15.3 elements of type animal
are stored in a container of type boost::unordered_set
. Because the hash function of boost::unordered_set
doesn’t know the class animal
, hash values can’t be automatically calculated for elements of this type. That’s why a hash function must be defined – otherwise the example can’t be compiled.
The name of the hash function to define is hash_value()
. It must expect as its sole parameter an object of the type the hash value should be calculated for. The type of the return value of hash_value()
must be std::size_t
.
The function hash_value()
is automatically called when the hash value has to be calculated for an object. This function is defined for various types in the Boost libraries, including std::string
. For user-defined types like animal
, it must be defined by the developer.
Usually, the definition of hash_value()
is rather simple: Hash values are created by accessing the member variables of an object one after another. This is done with the function boost::hash_combine()
, which is provided by Boost.Hash and defined in boost/functional/hash.hpp
. You don’t have to include this header file if you use Boost.Unordered because all containers from this library access Boost.Hash to calculate hash values.
In addition to defining hash_value()
, you need to make sure two objects can be compared using ==
. That’s why the operator operator==
is overloaded for animal
in Example 15.3.
The hash containers from the C++11 standard library use a hash function from the header file functional
. The hash containers from Boost.Unordered expect the hash function hash_value()
. Whether you use Boost.Hash within hash_value()
doesn’t matter. Boost.Hash makes sense because functions like boost::hash_combine()
make it easier to calculate hash values from multiple member variables step by step. However, this is only an implementation detail of hash_value()
. Apart from the different hash functions used, the hash containers from Boost.Unordered and the standard library are basically equivalent.